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25-27 de maio 2023
em São Paulo

Você quer fazer parte de soluções tecnológicas para desafios na área educacional?

Você tem um problema na educação que poderia ser resolvido através da tecnologia?

O que é Edtech Hackathon?

O programa

O Hackthon Edtech é um evento para desenvolver soluções tecnológicas para desafios locais e globais na Educação. Qualquer pessoa interessada no tema pode enviar desafios. A fase presencial acontecerá de 25 a 27 de maio no Instituto Goethe em São Paulo. Serão dois dias de Hackthon para os participantes desenvolverem soluções tecnológicas apoiados por mentores, infra-estrutura e pizza.

Quais são as questões que queremos abordar?

Os Desafios

Os desafios relacionados à educação e a tecnologia podem ser enviados por todos os interessados. Alguns desafios serão selecionados pelo júri e abordados pelos participantes do Hackthon durante a fase presencial. As soluções finais serão enviadas aos autores e publicadas aqui.

Quem pode participar?

Participantes

Os participantes de diversas regiões do Brasil serão selecionados pelo comitê organizador. O programa incentiva candidatas de diversas áreas do conhecimento e apoia financeiramente candidaturas de fora da área expandida de São Paulo e de todo o Brasil com bolsas de mobilidade.

Os desafios

Você tem um desafio relacionado com a EdTech? Submeta-o aqui e selecionaremos os melhores para a hackathon. Os desafios serão apresentados aos participantes e eles trabalharão neles durante a hackathon

Jury and Prizes

  • Grau de inovação
  • Viabilidade
  • Benefício para o setor educacional
  • Qualidade do passo final

O júri

Jury Image

Thaís Blasio Martins

Municipal Education Secretary of São Paulo

Education Programms

Jury Image

Roseli de Deus Lopes

Instituo de Estudos Avancados | IEA-USP

Vice-diretora do IEA

Jury Image

Sven Mensing

Goethe-Institut São Paulo

Chefe dos Serviços de Informação do Goethe-Institut América do Sul

Jury Image

Marcio Weichert

DWIH São Paulo

Gestor Executivo

Os Mentores e Mediadores

A Equipe de Mentores o ajudará durante a hackathon.

mentor

Artur Kim Shum

re:edu GmbH & Co KG.

Design, UX

mentor

Felix Erdmann

re:edu GmbH & Co KG.

Web and App development

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Tobias Ludwig

Technical University of Munich (TUM)

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Anna Maria Schneider

Technical University of Munich (TUM)

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Kamilla Tenório

FU Berlin

CS Education

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Priscilla Pessutti Nascimento

Goethe-Institut São Paulo

Coordinator of Educational Projects

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Sofia Bercianine

V Lab and Eventials

UX/UI Design

mentor

Maira Gouveia

Universidade Federal de Pernambuco (UFPE)

Design

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Augusto Ruy Machado

Interdisciplinary Center for Interactive Technologies (CITI-USP)

Hardware and Prototyping

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Rodrigo Suigh

Físico LSI-TEC

Hardware and Prototyping

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Lucas Mata

Engenheiro LSI-TEC

Hardware and Prototyping

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Christian Oliveira

Engenheiro LSI-TEC

Hardware and Prototyping

Workshops

We will have 5 different pre hack Workshops to help you get started with your project.

Physical Computing

senseBox

The senseBox is a modular, open-source, and easy-to-use sensor box for environmental monitoring. It is designed for use in schools and citizen science projects. The senseBox is a great tool for learning about environmental monitoring and data analysis. In this workshop, we will show you how to build your own senseBox and how to use it to collect data.

AI

AI education in schools

Last year, the Brazilian School Computing Standard was approved, and according to the Ministry of Education, the implementation in schools should start in 2023. The Computing Standard includes a variety of computing topics that need to be addressed in schools, such as logic, data structures, artificial intelligence. Therefore, this workshop aims to demonstrate how educational technologies can support students in acquiring this expected computing knowledge and skills. For this, we chose one computing topic to address in the workshop: Artificial Intelligence (AI). This workshop will address what AI is and its main techniques and demonstrate some educational tools developed to teach AI in schools. Finally, we will explore an educational technology designed to teach how AI works to students and see how educational technologies can practically support computing education through a German use case.

mentor

Kamilla

AI

Do-It-Yourself Learning: Taking Control with AI-Driven Education

The world of learning is evolving rapidly with the rise of AI algorithms, offering diverse opportunities, perspectives, but also risks for learning. With a focus on the proper use of these new technologies, sustainable potentials arise for self-organized and independent learning. In the workshop, everything revolves around the central question of how new digital technologies can be used for sustainable learning outcomes. As the maker of your own learning journey, we will discover how to expand digital competences to foster self-determined learning.

mentor
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Anna and Tobias

UX and Design

Prototyping and Speculative Design

In the current global economic, demographic, and ecological crises, imagination and speculation are necessary skills. It is almost impossible to define a service, a product, or a change of habit based only on the present. On the other hand, speculative scenarios can make us use external contexts to reveal possible futures and come up with tangible and usable proposals. The Prototyping workshop will present theory and use questions to invite participants to build and test prototypes within future scenarios.

mentor

Kim

Physical Computing

Introduction Labrador da Caninos Loucos

The workshop will give a Brief presentation of the Caninos Labrador board capabilities. The workshop will cover the following topics: Linux terminal and package manager basics, GPIO programming on Labrador using the caninos-sdk library for Python, PWM usage on the caninos-sdk Library, External access to the Labrador board (SSH, serial)

Cronograma

  1. Início

    1 de março

    Envie um desafio e inscreva-se para participar do Edtech Hackthon

  2. Prazo para envio dos desafios e da inscrição para o Hackthon

    19 de abril 2023

    Envie um desafio e inscreva-se para participar do Edtech Hackthon

  1. Edtech Hackthon - Dia 01

    25 de maio 2023

    • 09:00- 10:00
    • Registration, welcome
    • 10:00-13:00
    • Pre-hack hands-on workshops on technologies from partners
    • 13:00
    • Lunch

    • 14:00
    • Welcome words DWIH and Goethe Institut / introduction & challenges

    • 14:30
    • Thinking and tinkering

    • 15:00
    • Pitches

    • 15:30
    • Group forming

    • 16:00
    • Kick-off / registration of groups with participants and project name

    • 19:00
    • Pizza dinner

    • 21:00
    • End Day 1

  2. Edtech Hackthon - Dia 02

    26 de maio 2023

    • 09:00
    • Start Day 2 - Hacking

    • 13:00
    • Lunch

    • 14:00
    • Study and Research in Germany

    • 18:00
    • Dinner

    • 21:00
    • End Day 2

  3. Edtech Hackthon - Dia 03

    27 de maio 2023

    • 09:00
    • Start Day 3 - Hacking, preparing presentations

    • 12:00
    • Lunch

    • 16:00
    • Final presentations to the jury. You can join the final presentations via youtube

    • 17:30
    • Announcement of winners & farewell

    • 18:00
    • End of the Hackathon

Questions

FAQ

The Organisators

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Mario Pesch

University of Muenster

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Dr. Thomas Bartoschek

University of Muenster

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Christian Lazar

FU Berlin

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Laura Redondo

University of Muenster

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Sören Metz

Technical University of Munich (TUM)

Apoio

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Parceiros

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